Matching Shopping
Picks:
Matching Consumer Reports:
Showing results 1 - 6 of 6 for "Extra! Extra! Interactive Fact & Opinion Game"
Extra! Extra! Interactive Fact & Opinion Game
Children practice identifying facts and opinions as they race to complete their newspaper route...but roadwork, manholes and slippery puddles may slow them down! Perfect for use on computers, SMART Boards and other interactive whiteboards, our activity software features lively animation and sound effects that get children excited about learning...with plenty of pop-up hazards and hidden bonuses that add to the fun. To play, children simply read short articles right on the screen, then advance through the game by determining if each passage is a fact or an opinion! CD-ROM works with Mac/Win.
$15
Go to
Amazon Marketplace
Amazon Marketplace
T-Rex Floor Puzzle: Interactive Learning (Brighter Child Giant Floor Puzzles)
Look out—T-REX is on the loose. He may be scary but kids don't have to run away. In fact, they can put him together and tear him apart any time they want. T-REX is a 3' x 2' giant floor puzzle with 32 extra-thick jumbo pieces tough enough for little hands. When they put the puzzle together, kids will develop, enhance, and strengthen: ~ Visual discrimination ~ Eye-hand coordination ~ Motor skills ~ Imagination ~ Storytelling abilities Sure to be a family favorite for years to come, T-REX is the giant floor puzzle for everybody who loves dinosaurs! Appropriate for children ages 3 and up
$12
Go to
Amazon
Amazon
T-Rex Floor Puzzle: Interactive Learning (Brighter Child Giant Floor Puzzles)
Look out—T-REX is on the loose. He may be scary but kids don't have to run away. In fact, they can put him together and tear him apart any time they want. T-REX is a 3' x 2' giant floor puzzle with 32 extra-thick jumbo pieces tough enough for little hands. When they put the puzzle together, kids will develop, enhance, and strengthen: ~ Visual discrimination ~ Eye-hand coordination ~ Motor skills ~ Imagination ~ Storytelling abilities Sure to be a family favorite for years to come, T-REX is the giant floor puzzle for everybody who loves dinosaurs! Appropriate for children ages 3 and up
$8.90
Go to
Amazon Marketplace
Amazon Marketplace
Foundation ActionScript Animation: Making Things Move!
Sure you can animate using motion tweens—in fact, we’ll help you do that with our Flash Cartoon Animation book—but isn’t there something extra special in making things move with just a few lines of code? In this book Keith Peters guides you through some basic animation theory and then demystifies the math and physics behind creating realistic animation, looking at trigonometry, velocity and acceleration, and bouncing & friction. This book will teach you how to use Flash ActionScript to move the objects in your movies, rather than letting Flash's tween engine do it for you. The benefit of this is smaller, more realistic, more dynamic interactive movies that seem to come alive on your screen. Almost all of the code featured in this book will work fine in either Flash MX 2004 or Flash 8, and with a few minor adjustments, most of it can even be applied to Flash MX. Although the text covers many advanced math and physics concepts, making for very realistic motion, there’s no need to worry, even if you're a relative newcomer to programming and the last math class you took was in high school (and even if you barely remember that!). This book first covers everything you need to know to get started: the principles of animation, and the basics of ActionScript, trigonometry, and Flash rendering methods. You’ll work your way through slowly, from using code to move a single object across the screen to creating complex systems that really push Flash's capabilities, with topics covered including collision detection, particle attraction, and kinematics. The book concludes with looking at 3D animation techniques, including building a basic 3D engine, 3D lines, fills and solids, and matrix math. Once you come to grips with the ideas presented here, you'll find yourself creating all manner of exciting animations and games!
$39
Go to
Amazon
Amazon
Polar Mammals - (paperback)
Children's Press is pleased to introduce True Books for a new generation! Completely redesigned for today's young, investigative reader, True Books are an indispensable addition to any collection. Each book guides the reader through the facts that nurture their need to know. The new, dynamic True Books design features: -- an inviting and interactive page format -- a readable and attractive typeface -- large, bold, and brilliant full-color photographs The True Books series takes the young reader beyond the standard, fact-filled text by adding avenues for further discovery. Each book includes a variety of sidebars, highlighting extra facts that will fascinate children. In the Important Words section, young readers will find a glossary of words that will both challenge and expand their vocabulary. Each book includes a To Find Out More section, where every curious reader can find a list of related books to read and organizations to contact. True Books also point readers to the vast electronic universe of informa
$7.78
Go to
eBay
eBay
Foundation ActionScript Animation: Making Things Move!
Sure you can animate using motion tweens—in fact, we’ll help you do that with our Flash Cartoon Animation book—but isn’t there something extra special in making things move with just a few lines of code? In this book Keith Peters guides you through some basic animation theory and then demystifies the math and physics behind creating realistic animation, looking at trigonometry, velocity and acceleration, and bouncing & friction. This book will teach you how to use Flash ActionScript to move the objects in your movies, rather than letting Flash's tween engine do it for you. The benefit of this is smaller, more realistic, more dynamic interactive movies that seem to come alive on your screen. Almost all of the code featured in this book will work fine in either Flash MX 2004 or Flash 8, and with a few minor adjustments, most of it can even be applied to Flash MX. Although the text covers many advanced math and physics concepts, making for very realistic motion, there’s no need to worry, even if you're a relative newcomer to programming and the last math class you took was in high school (and even if you barely remember that!). This book first covers everything you need to know to get started: the principles of animation, and the basics of ActionScript, trigonometry, and Flash rendering methods. You’ll work your way through slowly, from using code to move a single object across the screen to creating complex systems that really push Flash's capabilities, with topics covered including collision detection, particle attraction, and kinematics. The book concludes with looking at 3D animation techniques, including building a basic 3D engine, 3D lines, fills and solids, and matrix math. Once you come to grips with the ideas presented here, you'll find yourself creating all manner of exciting animations and games!
$8.00
Go to
Amazon Marketplace
Amazon Marketplace






