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Learning HTML5 Game Programming: A Hands-on Guide to Building Online Games Using Canvas, SVG, and WebGL
Learning HTML5 Game Programming: A Hands-on Guide to Building Online Games Using Canvas, SVG, and WebGL
Get Started Fast with HTML5 Online Game Programming!   HTML5 will transform web and mobile gaming. As new browsers rapidly adopt it, HTML5 will do everything “legacy” technologies such as Flash and Silverlight have done—and much more. In Learning HTML5 Game Programming, pioneering developer James L. Williams gives you all the knowledge, code, and insights you’ll need to get started fast!   Williams combines detailed explanations of HTML5’s key innovations with examples, including two case study applications that address the entire development process. He guides you through setting up a state-of-the-art HTML5 development environment; making the most of HTML5’s canvas tag, SVG vector graphics, and WebGL 3D; and targeting diverse mobile and social platforms. It’s all here: from the essentials of online game design to the nitty-gritty details of performance optimization.   About the Website   All code samples and answers to chapter exercises are available for download at www.informit.com/title/9780321767363 and on Github at https://github.com/jwill/html5-game-book.   Coverage includes ·          Understanding the HTML5 innovations that make it possible to create amazingly rich games ·          Setting up a state-of-the-art open source HTML5 game development environment ·          Using JavaScript to drive sophisticated interactions between users and games ·          Building basic games fast, with the prototype-based Simple Game Framework (SGF) ·          Generating movement and gameplay with the canvas tag and surface ·          Creating games with SVG vector graphics using the RaphaëlJS Javascript library ·          Using Three.js to build powerful WebGL 3D games with far less complexity ·          Developing games without JavaScript, using Google Web Toolkit (GWT) or CoffeeScript ·          Building a complete multiplayer game server using Node.js and WebSockets ·          Planning and choosing tools for mobile game development with HTML5 ·          Optimizing game performance with offline cache, minification, and other techniques   Learning HTML5 Game Programming is the fastest route to success with HTML5 game development—whether you’re a long-time game developer or a web/mobile programmer building games for the first time.  
$19 Go to
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The Essential Guide to HTML5: Using Games to learn HTML5 and JavaScript
The Essential Guide to HTML5: Using Games to learn HTML5 and JavaScript
HTML5 opens up a plethora of new avenues for application and game development on the web. Games can now be created and interacted with directly within HTML, with no need for users to download extra plugins, or for developers to learn new languages. Important new features such as the Canvas tag enable drawing directly onto the web page. The Audio tag allows sounds to be triggered and played from within your HTML code, the WebSockets API facilitates real-time communication, and the local storage API enables data such as high scores or game preferences to be kept on a user's computer for retrieval next time they play. All of these features and many more are covered within The Essential Guide to HTML5. The book begins at an introductory level, teaching the essentials of HTML5 and JavaScript through game development. Each chapter features a familiar game type as its core example, such as hangman, rock-paper-scissors, or dice games, and uses these simple constructs to build a solid skillset of the key HTML5 concepts and features. By working through these hands on examples, you will gain a deep, practical knowledge of HTML5 that will enable you to build your own, more advanced games and applications. Concepts are introduced and motivated with easy-to-grasp, appealing examples Code is explained in detail after general explanations Reader is guided into how to make the examples 'their own' What you’ll learn Use HTML5 and JavaScript to create interactive web sites Program in JavaScript with the new HTML5 features Draw on canvas and place text on the canvas Create animated scenes using timing events Handle mouse events for interaction with the user/player Important concepts useful in any programming language/environment HTML tags, canvas, Math.random, setInterval, setTimerout, addEventListener, Date, localStorage and other features Who this book is for Anyone who wants to make interactive websites. This book is suited for: Total beginners Those who have done some HTML but are afraid to do any programming Those with some experience with HTML, JavaScript, or Flash ActionScript but who are unfamiliar with the new features in HTML5 Table of Contents The Basics Dice Game Bouncing Ball Cannonball and Slingshot The Memory (aka Concentration) Game Quiz Mazes Rock, Paper, Scissors Hangman Blackjack
$25 Go to
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Foundation HTML5 Canvas: For Games and Entertainment
Foundation HTML5 Canvas: For Games and Entertainment
Foundation HTML5 Canvas: For Games and Entertainment teaches you how to make exciting interactive games and applications using HTML5 canvas. Canvas lets you produce graphics, animations, and applications using the HTML5 and JavaScript web standards. It allows you to draw directly within the browser without the need for third-party plugins like Adobe Flash, and so canvas works perfectly across desktop and mobile devices, like the iPhone and Android. Foundation HTML5 Canvas begins by introducing you to HTML5 and the cool new features that it opens up for you. You are then offered a quick guide to JavaScript programming to get you up to speed. Next up you'll receive a thorough introduction to the canvas element, which teaches you how to draw objects within the browser with great ease. Once the basics are covered you'll move on to the more advanced features of canvas, including image and video manipulation. You'll also learn how to create realistic animations with the help of some basic physics. Foundation HTML5 Canvas then teaches you how to create two thrilling space-based games using all the skills you've learned so far. You'll find plenty of code examples and illustrations designed to help you understand even the most complex of topics. HTML5 is already here for you, and Foundation HTML5 Canvas will provide you with all the information you need to enjoy the show. What you'll learn The exciting new features that HTML5 brings and how to use them The basics of programming in JavaScript and capturing user input What the canvas drawing element is all about and why you'd want to use it How to utilize both basic and advanced features of canvas How to create realistic animations using canvas and a splash of physics How to make interactive games using canvas, JavaScript, and other HTML5 goodies Who this book is forThe book has been written in a friendly way that makes it approachable to beginners and experts alike. It is predominantly for Web designers who are new to HTML5 and JavaScript, and covers the absolute basics of creating interactive games and applications using the HTML5 canvas element. Experienced Web designers and programmers will also learn about all the features of canvas and how they can be used within their own projects. Flash and Silverlight developers wanting to broaden their reach across the Web and mobile devices will also benefit from the information in this book. Table of Contents Introducing HTML5 Foundation JavaScript Learning the Basics of Canvas Pushing Canvas Further Manipulating Images and Video Making Things Move Implementing Advanced Animation Creating the Space Bowling Game Creating the Asteroid Avoidance Game Taking Things Further and the Future of Canvas 
$23 Go to
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HTML5 Games Most Wanted: Build the Best HTML5 Games
HTML5 Games Most Wanted: Build the Best HTML5 Games
HTML5 Games Most Wanted gathers the top HTML5 games developers and reveals the passion they all share for creating and coding great games. You'll learn programming tips, tricks, and optimization techniques alongside real-world code examples that you can use in your own projects. You won't just make games—you'll make great games. The book is packed full of JavaScript, HTML5, WebGL, and CSS3 code, showing you how these fantastic games were built and passing on the skills you'll need to create your own great games. Whether you're a coding expert looking for secrets to push your games further, or a beginner looking for inspiration and a solid game to build on and experiment with, HTML5 Games Most Wanted is for you. Topics and games covered include building complexity from simplicity in A to B, how to create, save, and load game levels in Marble Run, creating fast 3D action games like Cycleblob, entity interpolation from Snowball Fight, trait-based gaming in Grave Danger, the advanced use of WebGL from the game Bar Fight, tips on combining the entangled web of HTML5 technologies brilliantly shown in Far7, the holy grail of making a unique game like Z-Type, and how to build split-screen games as in the addictive Robots Are People Too. What you’ll learn How to create fantastic games using HTML5 How to add 3D to your games with WebGL How to create multiplayer games How to build a level designer for your game Who this book is for Game developers creating amazing games that will work across multiple devices using the HTML5 suite of technologies. Table of Contents The State of Open Web Games Complexity from Simplicity How to Make Multi-Platform HTML5 Games from Scratch Creating, Saving, and Loading Tracks 3D CSS Particle Systems Beginning WebGL CycleBlob: A WebGL Lightcycle Game A Real-Time Multiplayer Game Using WebSockets Hard-Pressed for a Choice of Technology  
$26 Go to
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Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game
Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game
Get Started Fast with iOS Game Programming   Since the launch of the App Store, games have been the hottest category of apps for the iPhone, iPod touch, and iPad. That means your best chance of tapping into the iPhone/iPad “Gold Rush” is to put out a killer game that everyone wants to play (and talk about). While many people think games are hard to build, they can actually be quite easy, and Learning iOS Game Programming is your perfect beginner’s guide. Michael Daley walks you through every step as you build a killer 2D game for the iPhone.   In Learning iOS Game Programming, you’ll learn how to build a 2D tile map game, Sir Lamorak’s Quest: The Spell of Release (which is free in the App Store). You can download and play the game you’re going to build while you learn about the code and everything behind the scenes. Daley identifies the key characteristics of a successful iPhone game and introduces the technologies, terminology, and tools you will use. Then, he carefully guides you through the whole development process: from planning storylines and game play all the way through testing and tuning.   Download the free version of Sir Lamorak’s Quest from the App Store today, while you learn how to build the game in this book.    Coverage includes  Planning high-level game design, components, and difficulty levels Using game loops to make sure the right events happen at the right time Rendering images, creating sprite sheets, and building basic animations Using tile maps to build large game worlds from small reusable images Creating fire, explosions, smoke, sparks, and other organic effects Delivering great sound via OpenAL and the iPhone’s media player Providing game control via iPhone’s touch and accelerometer features Crafting an effective, intuitive game interface Building game objects and entities and making them work properly Detecting collisions and ensuring the right response to them Polishing, testing, debugging, and performance-tuning your game  Learning iOS Game Programming focuses on the features, concepts, and techniques you’ll use most often—and helps you master them in a real-world context. This book is 100% useful and 100% practical; there’s never been an iPhone game development book like it!   Praise for Learning iOS Game Programming   “An excellent introduction into the world of game development explaining every aspect of game design and implementation for the iPad, iPhone, and iPod touch devices. A great way for anyone interested in writing games to get started.” –Tom Bradley, Software Architect, Designer of TBXML   “A great developer and a great game.That’s everything you can find in this book to learn how to write an awesome game for iPhone.Maybe you’re the next AppStore hit!” –Sebastien Cardoso   “With Learning iOS Game Programming, you’ll be writing your own games in no time. The code included is well explained and will save you hours of looking up obscure stuff in the documentation and online forums.” –Pablo Gomez Basanta, Founder, Shifting Mind   “I always thought that to teach others one has to be an expert and a person with an established reputation in the field. Michael Daley proved me wrong. He is teaching others while studying himself. Michael’s passion in teaching and studying, ease of solutions to problems, and a complete game as a resulting project makes this book one of the best I have ever read.” –Eugene Snyetilov   “If you’re interested in 2D game programming with the iOS using OpenGL and OpenAL directly, this book walks you through creating a complete and fun game without getting bogged down in technical details.” –Scott D.Yelich   “Michael Daley brings clarity to the haze of iPhone application development. Concrete examples, thorough explanation, and timesaving tips make this book a must have for the up and coming iPhone game developer.” –Brando
$24 Go to
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Learning Android Game Programming: A Hands-On Guide to Building Your First Android Game
Learning Android Game Programming: A Hands-On Guide to Building Your First Android Game
Build the Next Great Android Game!   Learning Android Game Programming is your hands-on, start-to-finish guide to creating winning games for today’s rapidly growing Android mobile device marketplace. If you have even basic Android development experience, Rick Rogers will help you build on your knowledge to quickly create low-budget 2D mobile games that sell.   The book starts with an up-to-the-minute overview of today’s Android mobile games marketplace, reviews each leading genre, and teaches you the foundational concepts of game development. You’ll design a simple game, then master every step of game development with AndEngine—the powerful, open source, free game-development engine. Every chapter teaches with sample code you can actually use, including many examples drawn from the published game, Virgins Versus Vampires (V3).   With this book you’ll learn how to  Use free Android tools for creating code, artwork, and sound Implement the “game loop” that is at the heart of Android games Bring your game to life with scene transitions and entity modifiers Make the most of bitmap and vector graphics, sprites, and animation Integrate user input via touch, multitouch, keyboard, voice recognition, accelerometer, location, and compass Build infinite virtual worlds with tile maps Create, save, and reuse powerful particle effects Find, acquire, modify, and use background music and sound effects Implement highly realistic physics effects with Box2D Use AI techniques to make your games smarter and more fun Build a scoring framework based on collisions between your game elements Download the free version of Virgins Versus Vampires (V3) from Android Market today, as you learn how to build the game in this book
$24 Go to
Amazon
Foundation HTML5 Canvas: For Games and Entertainment
Foundation HTML5 Canvas: For Games and Entertainment
Foundation HTML5 Canvas: For Games and Entertainment teaches you how to make exciting interactive games and applications using HTML5 canvas. Canvas lets you produce graphics, animations, and applications using the HTML5 and JavaScript web standards. It allows you to draw directly within the browser without the need for third-party plugins like Adobe Flash, and so canvas works perfectly across desktop and mobile devices, like the iPhone and Android. Foundation HTML5 Canvas begins by introducing you to HTML5 and the cool new features that it opens up for you. You are then offered a quick guide to JavaScript programming to get you up to speed. Next up you'll receive a thorough introduction to the canvas element, which teaches you how to draw objects within the browser with great ease. Once the basics are covered you'll move on to the more advanced features of canvas, including image and video manipulation. You'll also learn how to create realistic animations with the help of some basic physics. Foundation HTML5 Canvas then teaches you how to create two thrilling space-based games using all the skills you've learned so far. You'll find plenty of code examples and illustrations designed to help you understand even the most complex of topics. HTML5 is already here for you, and Foundation HTML5 Canvas will provide you with all the information you need to enjoy the show. What you'll learn The exciting new features that HTML5 brings and how to use them The basics of programming in JavaScript and capturing user input What the canvas drawing element is all about and why you'd want to use it How to utilize both basic and advanced features of canvas How to create realistic animations using canvas and a splash of physics How to make interactive games using canvas, JavaScript, and other HTML5 goodies Who this book is forThe book has been written in a friendly way that makes it approachable to beginners and experts alike. It is predominantly for Web designers who are new to HTML5 and JavaScript, and covers the absolute basics of creating interactive games and applications using the HTML5 canvas element. Experienced Web designers and programmers will also learn about all the features of canvas and how they can be used within their own projects. Flash and Silverlight developers wanting to broaden their reach across the Web and mobile devices will also benefit from the information in this book. Table of Contents Introducing HTML5 Foundation JavaScript Learning the Basics of Canvas Pushing Canvas Further Manipulating Images and Video Making Things Move Implementing Advanced Animation Creating the Space Bowling Game Creating the Asteroid Avoidance Game Taking Things Further and the Future of Canvas 
$24 Go to
Amazon