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Showing results 1 - 25 of 238 for "PSP Game, Avatar by JCPenney"

PSP Game Creation for Teens (For Teens (Course Technology))
PSP Game Creation for Teens (For Teens (Course Technology))
PSP GAME CREATION FOR TEENS shows teens and other beginners how to make awesome video games and cool cartoon animations for the Sony PlayStation Portable (PSP), the popular handheld game console, using Adobe Flash. This step-by-step guide provides all the tools and information readers need to get started making games and cartoons they can play and share with their friends. Interview with Michael Duggan, author of PSP Game Creation for Teens Do you need a lot of experience or technical skill to create addictive games? It is my personal belief that you don't need a whole lot to make a game that plays well and is addictive. Even using Flash, you can craft a game where the player controls a dot that moves left and right, jumping across open pits, and with the right sort of artwork and particular timing, you can make it very enjoyable. This book, PSP Game Creation for Teens, shows you how to do that sort of game, among others. Then you can use your imagination and art skills to make your game as wild and enjoyable as you like. Are there restrictions on playing Flash games on a PSP? Anyone can play Flash games on their PSP (PlayStationPortable). It's easy to set up. So, if you own or purchase the Flash application, you can make homebrew Flash games for the PSP. That is the whole idea behind PSP Game Creation for Teens. There's no easier, cheaper way to build PSP games, not that I have found. What should I consider before creating a Flash game for PSP? Currently, for the PSP system, you have just a few requirements to have to think about when making a Flash game. The main one is screen resolution. You are making a game to fit the screen of the PSP. The next one is tidiness, because you have to make the game as concise as possible, which in this case means selecting the smallest-sized audio and graphic files to use in your game. You must also stick with ActionScript 2.0, which doesn't require the sort of space ActionScript 3.0 uses. Do these restrictions limit my creative abilities? Some really great games can be designed even within these restrictions. You can make a clone of a popular retro or classic video game, such as PacMan, Asteroids, and Brick Break-Out. Or you can create a QTE game along the lines of Dragon's Lair, Space Ace, or--one I've done in Flash--Braindead 13. QTE stands for "quick time event" and represents a game interaction similar to Simon Says, where you have to press the right button at the right moment to continue the action of the game; fail to press the right button and the game ends. In the case of the QTE games above, your game doesn't really end. Instead, you are shown a brief dramatic death sequence that is almost as rewarding as game continuance itself. The only way to correctly get to the end of the game is to press all the right buttons in succession as the narrative plays out on the screen. What are some ways to use Flash? When I recreated Dave Quesnelle's game Braindead 13, I used embedded video in Flash. I chopped the video into multiple chapters and then placed those chapters into different Flash scenes. The only way for the player to go to the next scene was to press the right button within the time limit. The time limits usually ranged from six to 15 frames of the Flash movie, and I provided the player anywhere from one to four buttons to pick from at a time, with only one of them being the right one to press. If they pressed any of the wrong ones, or didn't press any buttons at all, a tiny gotoAndPlay() script would divert the player to a death scene instead. The coding for the Flash version of Braindead 13 was effortless, yet the overall game was challenging and fun, if you like QTE-style games. What are some other examples of games that can be created for PSP? Besides sidescrolling pla
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Avatar
Avatar
Enter the world; ignite thewarProduct InformationIn Avatar you arrive on the distant world of Pandora hand-picked totake part in the Avatar Program a little known scientific initiativelaunched by the RDA Corporation which is mining Pandora for rareminerals.  You learn to pilot your own avatar a hybrid ofyour DNA and that of Pandora's indigenous species the Na'vi. As you venture further into Pandoran jungle you learn more about itsmany creatures as well as the Na'vi and their struggle against theCorporation to save Pandora.  At the flashpoint of theconflict you must decide where your true allegiance lies - Do youfight alongside the RDA attempting to alter the course of a conflictspiraling out of control or do you join the Na'vi battling to protectPandora from the onslaught of the RDA?Product Features Immerse Yourself in James Cameron's World -Peer deep into the heart of Pandora and see James Cameron's universefrom your own perspective. Engage in a Massive Conflict Between Two Worlds -Fight for your cause and customize more the 60 RDA and Na'vi weaponswhile driving all the vehicles and  riding the animals. Develop Your Character and Acquire New Skills -Create your very own character and acquire skills as you progressthrough the game.Specifications Players:  1 Player Memory:  512 KB to save game HDTV:  720p 1080i 1080p Sound:  In-Game Dolby Digital Xbox LIVE Features:  OnlineMultiplayer 2-16; Voice System:  For use only withXbox 360 systems with "NTSC" designationNote:  In available games paidsubscription required for online multiplayer; some LIVE services anddownloads require additional hardware and/or fees.  LIVErequires Broadband Inter service Xbox 360 hard drive or 256 MBmemory unit or greater and parental consent for players under 13.
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