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Showing results 1 - 25 of 222 for "Simple Machines Challenge Game"
Gabe Zichermann and Joselin Linder - Game-Based Marketing: Inspire Customer Loyalty Through Rewards, Challenges, and Contests
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Private Games
Who would have thought a simple board game could change your life. Three women learn it can when they toss the dice, face a challenge or two, and win...love, laughter, and hot, hot sex. Playing for Keeps Maddy Beaudet needs to shake things up a bit, but playing a board game isn't exactly what she considers exciting. Jace Michael has just moved across country to recover from an ugly divorce. Anxious to dive into work with both feet, the last thing he needs is a distraction, but the minute he meets Maddy, his employee no less, and learns about the game she's playing with her friends, a whole different game comes to mind. Master May I? Britt Olsen is shocked when Andre Cruz-Romero delivers a birthday gift, mistakenly mailed to Britt's former home. Unfortunately, what she finds in the box isn't what Britt expected. Then again, neither is Andre. The sexy entrepreneur who sports golf shirts and khaki pants by day wears leather by night. And the room that used to house Britt's workout equipment now holds a different kind of...apparatus...for an entirely different kind of game. A Game of Risk Taking risks is what day-trader Olivia Blake's life is all about. Well, at least financially. Personally is another story. It takes the draw of a card for her to approach the man she's pined over, her older sister's brother-in-law. The minute she does, she wonders if she's made the right decision. EMT Ty Wilcox spends his days rescuing people who toss caution to the wind and get injured or worse in the process. Playing it safe is the only way to live. But after seeing Olivia in a skimpy dress that almost covers her vitals, he wonders if risk is the four-letter word he'd always thought it was.
$13
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Challenges for Game Designers
Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills! Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exercises to help you become a better video game designer, whether you are a professional or aspire to be. Each chapter covers a different topic important to game designers, and was taken from actual industry experience. After a brief overview of the topic, there are five challenges that each take less than two hours and allow you to apply the material, explore the topic, and expand your knowledge in that area. Each chapter also includes 10 "non-digital shorts" to further hone your skills. None of the challenges in the book require any programming or a computer, but many of the topics feature challenges that can be made into fully functioning games. The book is useful for professional designers, aspiring designers, and instructors who teach game design courses, and the challenges are great for both practice and homework assignments. The book can be worked through chapter by chapter, or you can skip around and do only the challenges that interest you. As with anything else, making great games takes practice and Challenges for Game Designers provides you with a collection of fun, thoughtprovoking, and of course, challenging activities that will help you hone vital skills and become the best game designer you can be.
$16
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Challenges for Game Designers
Game designers, like other artists, get better with practice. "Challenges for Game Designers" is a series of creative exercises based on real-world problems, allowing the aspiring and practicing game designer to hone their craft without taking the time and risk inherent in a full game development project. Well-known game designers contribute their own unique solutions, allowing a window into their thought processes. While most books in this field admit that a game designer must regularly design games, no other book gives the reader, whether student or professional, a starting place to practice their essential skills. "Challenges for Game Designers" is nothing but practice, making it an essential book on any designer's shelf.
$16
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Walmart
Walmart
Challenges for Game Designers
Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills! Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exercises to help you become a better video game designer, whether you are a professional or aspire to be. Each chapter covers a different topic important to game designers, and was taken from actual industry experience. After a brief overview of the topic, there are five challenges that each take less than two hours and allow you to apply the material, explore the topic, and expand your knowledge in that area. Each chapter also includes 10 "non-digital shorts" to further hone your skills. None of the challenges in the book require any programming or a computer, but many of the topics feature challenges that can be made into fully functioning games. The book is useful for professional designers, aspiring designers, and instructors who teach game design courses, and the challenges are great for both practice and homework assignments. The book can be worked through chapter by chapter, or you can skip around and do only the challenges that interest you. As with anything else, making great games takes practice and Challenges for Game Designers provides you with a collection of fun, thoughtprovoking, and of course, challenging activities that will help you hone vital skills and become the best game designer you can be.
$15
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Amazon
Private Games
Who would have thought a simple board game could change your life. Three women learn it can when they toss the dice, face a challenge or two, and win...love, laughter, and hot, hot sex. Playing for Keeps Maddy Beaudet needs to shake things up a bit, but playing a board game isn't exactly what she considers exciting. Jace Michael has just moved across country to recover from an ugly divorce. Anxious to dive into work with both feet, the last thing he needs is a distraction, but the minute he meets Maddy, his employee no less, and learns about the game she's playing with her friends, a whole different game comes to mind. Master May I? Britt Olsen is shocked when Andre Cruz-Romero delivers a birthday gift, mistakenly mailed to Britt's former home. Unfortunately, what she finds in the box isn't what Britt expected. Then again, neither is Andre. The sexy entrepreneur who sports golf shirts and khaki pants by day wears leather by night. And the room that used to house Britt's workout equipment now holds a different kind of...apparatus...for an entirely different kind of game. A Game of Risk Taking risks is what day-trader Olivia Blake's life is all about. Well, at least financially. Personally is another story. It takes the draw of a card for her to approach the man she's pined over, her older sister's brother-in-law. The minute she does, she wonders if she's made the right decision. EMT Ty Wilcox spends his days rescuing people who toss caution to the wind and get injured or worse in the process. Playing it safe is the only way to live. But after seeing Olivia in a skimpy dress that almost covers her vitals, he wonders if risk is the four-letter word he'd always thought it was.
$15
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Amazon Marketplace
Head Games: Life's Greatest Challenge
Store Search search Title, ISBN and Author Head Games: Life's Greatest Challenge by Charles Austin Estimated delivery 3-12 business days Format Paperback Condition Brand New Head Games are played when you find ways to motivate yourself to accomplish your goals. After reading about my journey to becoming the 1996 Olympic High Jump Gold Medalist and Olympic Record Holder, you will see that your success is determined on how you play your Head Games. Publisher Description Head Games are played when
$16
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eBay
Impossible Machine: Game Of Impractical Functionality
Impossible Machine: The Game of Impractical Functionality (GLW40110) Product Description: It all starts with a simple push... The Impossible Machine is the game where players build ridiculously complicated contraptions to do simple things. Why turn on the tv, when you can have the bowling ball hit a pin, to pull a string, to let the marble loose!? Players earn points by getting their parts, with the right type of momentum, into the machine as they work together to build ever bigger and better machines. Includes: 4 decks of 40 cards Rules
$16
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The Race For A New Game Machine
"A fast-paced tell-all. . .one of the great business stories of our young century."--Steve Cherry, IEEE Spectrum MagazineThe Xbox 360 and PlayStation 3 game systems have changed the face of home entertainment. But few know the amazing story inside the consoles--how David Shippy and his team of engineers at the Sony/Toshiba/IBM Design Center (STI) forged the tiny miracle at the core of it all: a revolutionary microprocessor chip that set a new paradigm in personal computing. At stake were the livelihoods--and sanity--of an unsung group of tireless visionaries. At war were the giants Microsoft and Sony."Drama and secret deals. . . This is the real deal."--Bob Molyneaux, ChipBridgeHere is a dazzling, behind-the-scenes account of life in the tech world, featuring memorable characters, high-level corporate intrigue, and cutthroat business dealings. It's a story that's never been told--until now."The real story of a team of people tasked with doing the impossible."--John C. Beck, author of Got Game"Remarkable. . .fascinating."--Dean Takahashi, author of Opening the Xbox"The story of the whole effort to build the Cell."--The Wall Street Journal"A riveting book. . .If you haven't read The Race for a New Game Machine because you re afraid it'll be a dry walkthrough of circuit design and inside baseball, put that out of your mind. It's rare to get the firsthand behind-the-scenes story of something like this, and it provides a valuable new perspective on the console wars. Put this on the gaming-book shelf that I know you have." --Wired Magazine
$8.06
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Amazon Marketplace
Ultimate Challenge (Spirit of the Game Series #8)
School is out, and Cody is trying to stay in shape for the statewide 'ultimate athlete' competition at the end of the summer. But his new stepmother is about to give birth, and all the attention on the coming baby makes Cody feel ignored in his own home...and now his best friend is moving away, too. Cody just wants his old life back! With all of these changes looming, will anything ever be the same?
$1.99
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Amazon Marketplace
100+ Series: Challenge Your Mind, Word Games Grades 4-5
Expand knowledge of the holidays with these challenging word activities. We've included traditional and unique holidays to engage your students. Distribute a page soon and see how quickly your class becomes absorbed with these mind challenging word puzzles. 128 pages.
$8.26
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Amazon Marketplace
The Race for a New Game Machine: Creating the Chips Inside the XBox 360 and the Playstation 3
The Xbox 360 and Playstation 3 game systems have changed the face of home entertainment. But few know the amazing story inside the consoles--how David Shippy and his team of top-notch engineers at the Sony/Toshiba/IBM Design Center (STI) forged the tiny miracle at the core of it all: a revolutionary microprocessor chip that set a new paradigm in personal computing. It's a thrilling, all-or-nothing race to deliver the industry's fastest chip in record time. At stake were the livelihoods--and sanity--of an unsung group of tireless visionaries. At war were the giants Microsoft and Sony. The tough road to market started in 2001 when Shippy assembled the talent to design the chip for Sony's hotly anticipated PlayStation 3 game console, planned for a late 2005 release. In 2003, a gigantic wrench was thrown into the operation in the form of Microsoft--the software behemoth wanted the STI team's microprocessor for its own Xbox 360 and targeted Christmas, 2005, as well. As they desperately served two masters, balancing Microsoft's "victory or death" attitude and Sony's slow patience and caution, Shippy and his team endured 80-hour workweeks, flaring tempers, crumbled friendships, despair, and finally--triumph. The Race For A New Game Machine is a dazzling, behind-the-scenes account of life in the tech world, featuring memorable characters, high-level corporate intrigue, and cutthroat business dealings. Driving the technical accomplishment was the bold vision that inspired the designers at STI, and throughout the book David Shippy and Mickie Phipps reveal the leadership lessons they drew from this experience, including team motivation, fostering innovation, and demanding hard work while encouraging fun. The Ultimate Technology Challenge My team and I had worked tirelessly at IBM for two and a half years, breathing life into the Sony PlayStation 3 "Cell" central processing chip. We ordered our lives around the idea of beating Microsoft to market with a Christmas launch. Now Chekib Akrout, IBM's senior vice president responsible for the PlayStation's chip team, told me another customer wanted our secret-weapon, record-smashing PowerPC microprocessor core. It was Microsoft. "How did this happen?" I grumbled through gritted teeth. "Let's just say it was a blockbuster, an offer IBM couldn't refuse," he answered. Over a billion dollars were involved, spanning the entire spectrum from development to chip manufacturing. "There's more," Akrout said. "Microsoft wants something very similar to what you designed for Sony but with some unique enhancements, and they want it on the same schedule." He then described the design changes Microsoft needed for a super-aggressive, market-shaking Christmas launch. Akrout didn't blink. It took me a second, but I got the message. My goals were very clear when I joined IBM in the mid 1980s. I wanted cutting-edge microprocessor design projects that really pushed the state of the art. I wanted to lead design teams and leave my mark on the industry. This vision was the focal point of my whole career. Akrout handed me one of the top technology leadership positions in the entire industry and at that moment, I saw the top of the mountain, everything I wanted. Would I have to stake my claim by screwing Sony and extending Microsoft's dominance of digital life? Or could I help them both succeed? --from the Prologue
$13
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Great Card Games For One - Barry, Sheila Anne
By yourself? Then it's time for the fun to begin! All you need are cards and a little space and you're ready to enjoy some of the most intriguing games ever devised. Every one of these more than 100 variations on solitaire has something unique, intriguing, and challenging that makes it special to play. That's why they're the world's best. There are simple counting games perfect for those moments when you just want to relax, complex alternatives that call on all your concentration, irresistible ones that look absolutely super, and some so mesmerizing that once you start you won't be able to stop. Try your hand at Grandfather's Clock, Osmosis, Intelligence, Forty Thieves, or the other amusing ways to while away the time. Instant-play illustrations for all 100 make it simple to see exactly how each game works!
$5.99
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eBay
Challenge Your Mind - Word Games - Grades 4 to 5
Expand your students knowledge of language arts concepts with these fun and challenging activities. The activities in this book are based on a special holidays such as Halloween, Christmas, Hanukkah, New Year's, and St. Patrick's Day.The topics covered in this book are vocabulary, parts of speech, spelling, and more.
$8.40
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Amazon Marketplace
Challenges for Game Designers by Brenda Brathwaite
Free Worldwide Delivery : Challenges for Game Designers : Paperback : Cengage Learning, Inc : 9781584505808 : 158450580X : 20 Sep 2008 : Suitable for professional designers, aspiring designers, and instructors who teach game design courses, this book helps you become a better video game designer.
$20
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BookDepository.com
BookDepository.com
Toys & Games Decade Challenge
Note: Photo shows a title of "Happy Holidays" - our standard games come without this title - but you can personalize this game with any title such as this, or the guest of honor's name. Game Product Information What's a birthday party without gifts? Your guests (and guest of honor) will enjoy this trivia game that takes them back to decades past. The goal of the game is to sort a long list of games into the decade it was first introduced onto the market. Example games include Mr. Potato Head, Monopoly, Clue, and Raddedy Ann. Here's Whats included: Pack of 25 Game Sheets (8.5" x 11" size) printed on heavyweight paper Answer Key Game Instructions Game Play Details Time: 10-12 minutes # Players: unlimited Winners: 1 How to play Give each guest a game sheet. Guests race to put the games into each decade section. The players jot down the name of the game or toy in the various decade categories. When everyone has finished their game sheets, have someone (maybe the guest of honor?) read the answers as players see how many correct choices they made. The winder is the one with the most correct answers. If there is a tie, draw names to find the winner. Variations: Mixed Aged Teams: Divide players into teams with various ages, trying to put older and younger players together into teams. Then the teams have completed the game, read off the answers. You'll see very different results probably from some of the "older" players vs. the younger ages! This game can be personalized in your guest of honor's name!You can personalize this game - where the game says "Happy Birthday To You", you can put your own personalized name, expression or date - up to 50 characters! These personalized games are custom produced for you, and ship separately the next business day. Click "Yes" next to where it says the "Personalize This Item?, and fill in your guest of honor's name, or put a special message (up to 50 characters.)
$10
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OverTheHillBirthdayParty.com
OverTheHillBirthdayParty.com
The 90-Day Credit Challenge: Playing the Game of Credit Scoring- Know the Rules to Win!
$12
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