mySimon is not affiliated with or endorsed by Simon Property Group. If you are looking for Simon Property Group, click here.

Narrow Your Results

ie8 fix

Showing results 1 - 25 of 222 for "Simple Machines Challenge Game"

Private Games
Private Games
Who would have thought a simple board game could change your life. Three women learn it can when they toss the dice, face a challenge or two, and win...love, laughter, and hot, hot sex. Playing for Keeps Maddy Beaudet needs to shake things up a bit, but playing a board game isn't exactly what she considers exciting. Jace Michael has just moved across country to recover from an ugly divorce. Anxious to dive into work with both feet, the last thing he needs is a distraction, but the minute he meets Maddy, his employee no less, and learns about the game she's playing with her friends, a whole different game comes to mind. Master May I? Britt Olsen is shocked when Andre Cruz-Romero delivers a birthday gift, mistakenly mailed to Britt's former home. Unfortunately, what she finds in the box isn't what Britt expected. Then again, neither is Andre. The sexy entrepreneur who sports golf shirts and khaki pants by day wears leather by night. And the room that used to house Britt's workout equipment now holds a different kind of...apparatus...for an entirely different kind of game. A Game of Risk Taking risks is what day-trader Olivia Blake's life is all about. Well, at least financially. Personally is another story. It takes the draw of a card for her to approach the man she's pined over, her older sister's brother-in-law. The minute she does, she wonders if she's made the right decision. EMT Ty Wilcox spends his days rescuing people who toss caution to the wind and get injured or worse in the process. Playing it safe is the only way to live. But after seeing Olivia in a skimpy dress that almost covers her vitals, he wonders if risk is the four-letter word he'd always thought it was.
$13 Go to
Amazon
Challenges for Game Designers
Challenges for Game Designers
Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills! Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exercises to help you become a better video game designer, whether you are a professional or aspire to be. Each chapter covers a different topic important to game designers, and was taken from actual industry experience. After a brief overview of the topic, there are five challenges that each take less than two hours and allow you to apply the material, explore the topic, and expand your knowledge in that area. Each chapter also includes 10 "non-digital shorts" to further hone your skills. None of the challenges in the book require any programming or a computer, but many of the topics feature challenges that can be made into fully functioning games. The book is useful for professional designers, aspiring designers, and instructors who teach game design courses, and the challenges are great for both practice and homework assignments. The book can be worked through chapter by chapter, or you can skip around and do only the challenges that interest you. As with anything else, making great games takes practice and Challenges for Game Designers provides you with a collection of fun, thoughtprovoking, and of course, challenging activities that will help you hone vital skills and become the best game designer you can be.
$16 Go to
Amazon Marketplace
Challenges for Game Designers
Challenges for Game Designers
Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills! Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exercises to help you become a better video game designer, whether you are a professional or aspire to be. Each chapter covers a different topic important to game designers, and was taken from actual industry experience. After a brief overview of the topic, there are five challenges that each take less than two hours and allow you to apply the material, explore the topic, and expand your knowledge in that area. Each chapter also includes 10 "non-digital shorts" to further hone your skills. None of the challenges in the book require any programming or a computer, but many of the topics feature challenges that can be made into fully functioning games. The book is useful for professional designers, aspiring designers, and instructors who teach game design courses, and the challenges are great for both practice and homework assignments. The book can be worked through chapter by chapter, or you can skip around and do only the challenges that interest you. As with anything else, making great games takes practice and Challenges for Game Designers provides you with a collection of fun, thoughtprovoking, and of course, challenging activities that will help you hone vital skills and become the best game designer you can be.
$15 Go to
Amazon
Private Games
Private Games
Who would have thought a simple board game could change your life. Three women learn it can when they toss the dice, face a challenge or two, and win...love, laughter, and hot, hot sex. Playing for Keeps Maddy Beaudet needs to shake things up a bit, but playing a board game isn't exactly what she considers exciting. Jace Michael has just moved across country to recover from an ugly divorce. Anxious to dive into work with both feet, the last thing he needs is a distraction, but the minute he meets Maddy, his employee no less, and learns about the game she's playing with her friends, a whole different game comes to mind. Master May I? Britt Olsen is shocked when Andre Cruz-Romero delivers a birthday gift, mistakenly mailed to Britt's former home. Unfortunately, what she finds in the box isn't what Britt expected. Then again, neither is Andre. The sexy entrepreneur who sports golf shirts and khaki pants by day wears leather by night. And the room that used to house Britt's workout equipment now holds a different kind of...apparatus...for an entirely different kind of game. A Game of Risk Taking risks is what day-trader Olivia Blake's life is all about. Well, at least financially. Personally is another story. It takes the draw of a card for her to approach the man she's pined over, her older sister's brother-in-law. The minute she does, she wonders if she's made the right decision. EMT Ty Wilcox spends his days rescuing people who toss caution to the wind and get injured or worse in the process. Playing it safe is the only way to live. But after seeing Olivia in a skimpy dress that almost covers her vitals, he wonders if risk is the four-letter word he'd always thought it was.
$15 Go to
Amazon Marketplace
The Race For A New Game Machine
The Race For A New Game Machine
"A fast-paced tell-all. . .one of the great business stories of our young century."--Steve Cherry, IEEE Spectrum MagazineThe Xbox 360 and PlayStation 3 game systems have changed the face of home entertainment. But few know the amazing story inside the consoles--how David Shippy and his team of engineers at the Sony/Toshiba/IBM Design Center (STI) forged the tiny miracle at the core of it all: a revolutionary microprocessor chip that set a new paradigm in personal computing. At stake were the livelihoods--and sanity--of an unsung group of tireless visionaries. At war were the giants Microsoft and Sony."Drama and secret deals. . . This is the real deal."--Bob Molyneaux, ChipBridgeHere is a dazzling, behind-the-scenes account of life in the tech world, featuring memorable characters, high-level corporate intrigue, and cutthroat business dealings. It's a story that's never been told--until now."The real story of a team of people tasked with doing the impossible."--John C. Beck, author of Got Game"Remarkable. . .fascinating."--Dean Takahashi, author of Opening the Xbox"The story of the whole effort to build the Cell."--The Wall Street Journal"A riveting book. . .If you haven't read The Race for a New Game Machine because you re afraid it'll be a dry walkthrough of circuit design and inside baseball, put that out of your mind. It's rare to get the firsthand behind-the-scenes story of something like this, and it provides a valuable new perspective on the console wars. Put this on the gaming-book shelf that I know you have." --Wired Magazine
$8.06 Go to
Amazon Marketplace
The Race for a New Game Machine: Creating the Chips Inside the XBox 360 and the Playstation 3
The Race for a New Game Machine: Creating the Chips Inside the XBox 360 and the Playstation 3
The Xbox 360 and Playstation 3 game systems have changed the face of home entertainment. But few know the amazing story inside the consoles--how David Shippy and his team of top-notch engineers at the Sony/Toshiba/IBM Design Center (STI) forged the tiny miracle at the core of it all: a revolutionary microprocessor chip that set a new paradigm in personal computing. It's a thrilling, all-or-nothing race to deliver the industry's fastest chip in record time. At stake were the livelihoods--and sanity--of an unsung group of tireless visionaries. At war were the giants Microsoft and Sony. The tough road to market started in 2001 when Shippy assembled the talent to design the chip for Sony's hotly anticipated PlayStation 3 game console, planned for a late 2005 release. In 2003, a gigantic wrench was thrown into the operation in the form of Microsoft--the software behemoth wanted the STI team's microprocessor for its own Xbox 360 and targeted Christmas, 2005, as well. As they desperately served two masters, balancing Microsoft's "victory or death" attitude and Sony's slow patience and caution, Shippy and his team endured 80-hour workweeks, flaring tempers, crumbled friendships, despair, and finally--triumph. The Race For A New Game Machine is a dazzling, behind-the-scenes account of life in the tech world, featuring memorable characters, high-level corporate intrigue, and cutthroat business dealings. Driving the technical accomplishment was the bold vision that inspired the designers at STI, and throughout the book David Shippy and Mickie Phipps reveal the leadership lessons they drew from this experience, including team motivation, fostering innovation, and demanding hard work while encouraging fun. The Ultimate Technology Challenge My team and I had worked tirelessly at IBM for two and a half years, breathing life into the Sony PlayStation 3 "Cell" central processing chip. We ordered our lives around the idea of beating Microsoft to market with a Christmas launch. Now Chekib Akrout, IBM's senior vice president responsible for the PlayStation's chip team, told me another customer wanted our secret-weapon, record-smashing PowerPC microprocessor core. It was Microsoft. "How did this happen?" I grumbled through gritted teeth. "Let's just say it was a blockbuster, an offer IBM couldn't refuse," he answered. Over a billion dollars were involved, spanning the entire spectrum from development to chip manufacturing. "There's more," Akrout said. "Microsoft wants something very similar to what you designed for Sony but with some unique enhancements, and they want it on the same schedule." He then described the design changes Microsoft needed for a super-aggressive, market-shaking Christmas launch. Akrout didn't blink. It took me a second, but I got the message. My goals were very clear when I joined IBM in the mid 1980s. I wanted cutting-edge microprocessor design projects that really pushed the state of the art. I wanted to lead design teams and leave my mark on the industry. This vision was the focal point of my whole career. Akrout handed me one of the top technology leadership positions in the entire industry and at that moment, I saw the top of the mountain, everything I wanted. Would I have to stake my claim by screwing Sony and extending Microsoft's dominance of digital life? Or could I help them both succeed? --from the Prologue
$13 Go to
Amazon
Toys & Games Decade Challenge
Toys & Games Decade Challenge
Note: Photo shows a title of "Happy Holidays" - our standard games come without this title - but you can personalize this game with any title such as this, or the guest of honor's name. Game Product Information What's a birthday party without gifts? Your guests (and guest of honor) will enjoy this trivia game that takes them back to decades past. The goal of the game is to sort a long list of games into the decade it was first introduced onto the market. Example games include Mr. Potato Head, Monopoly, Clue, and Raddedy Ann. Here's Whats included: Pack of 25 Game Sheets (8.5" x 11" size) printed on heavyweight paper Answer Key Game Instructions Game Play Details Time: 10-12 minutes # Players: unlimited Winners: 1 How to play Give each guest a game sheet. Guests race to put the games into each decade section. The players jot down the name of the game or toy in the various decade categories. When everyone has finished their game sheets, have someone (maybe the guest of honor?) read the answers as players see how many correct choices they made. The winder is the one with the most correct answers. If there is a tie, draw names to find the winner. Variations: Mixed Aged Teams: Divide players into teams with various ages, trying to put older and younger players together into teams. Then the teams have completed the game, read off the answers. You'll see very different results probably from some of the "older" players vs. the younger ages! This game can be personalized in your guest of honor's name!You can personalize this game - where the game says "Happy Birthday To You", you can put your own personalized name, expression or date - up to 50 characters! These personalized games are custom produced for you, and ship separately the next business day. Click "Yes" next to where it says the "Personalize This Item?, and fill in your guest of honor's name, or put a special message (up to 50 characters.)
$10 Go to
OverTheHillBirthdayParty.com