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Showing results 1 - 25 of 116 for "XGRA: Extreme G Racing Association (Xbox)"

The Race for a New Game Machine: Creating the Chips Inside the XBox 360 and the Playstation 3
The Race for a New Game Machine: Creating the Chips Inside the XBox 360 and the Playstation 3
The Xbox 360 and Playstation 3 game systems have changed the face of home entertainment. But few know the amazing story inside the consoles--how David Shippy and his team of top-notch engineers at the Sony/Toshiba/IBM Design Center (STI) forged the tiny miracle at the core of it all: a revolutionary microprocessor chip that set a new paradigm in personal computing. It's a thrilling, all-or-nothing race to deliver the industry's fastest chip in record time. At stake were the livelihoods--and sanity--of an unsung group of tireless visionaries. At war were the giants Microsoft and Sony. The tough road to market started in 2001 when Shippy assembled the talent to design the chip for Sony's hotly anticipated PlayStation 3 game console, planned for a late 2005 release. In 2003, a gigantic wrench was thrown into the operation in the form of Microsoft--the software behemoth wanted the STI team's microprocessor for its own Xbox 360 and targeted Christmas, 2005, as well. As they desperately served two masters, balancing Microsoft's "victory or death" attitude and Sony's slow patience and caution, Shippy and his team endured 80-hour workweeks, flaring tempers, crumbled friendships, despair, and finally--triumph. The Race For A New Game Machine is a dazzling, behind-the-scenes account of life in the tech world, featuring memorable characters, high-level corporate intrigue, and cutthroat business dealings. Driving the technical accomplishment was the bold vision that inspired the designers at STI, and throughout the book David Shippy and Mickie Phipps reveal the leadership lessons they drew from this experience, including team motivation, fostering innovation, and demanding hard work while encouraging fun. The Ultimate Technology Challenge My team and I had worked tirelessly at IBM for two and a half years, breathing life into the Sony PlayStation 3 "Cell" central processing chip. We ordered our lives around the idea of beating Microsoft to market with a Christmas launch. Now Chekib Akrout, IBM's senior vice president responsible for the PlayStation's chip team, told me another customer wanted our secret-weapon, record-smashing PowerPC microprocessor core. It was Microsoft. "How did this happen?" I grumbled through gritted teeth. "Let's just say it was a blockbuster, an offer IBM couldn't refuse," he answered. Over a billion dollars were involved, spanning the entire spectrum from development to chip manufacturing. "There's more," Akrout said. "Microsoft wants something very similar to what you designed for Sony but with some unique enhancements, and they want it on the same schedule." He then described the design changes Microsoft needed for a super-aggressive, market-shaking Christmas launch. Akrout didn't blink. It took me a second, but I got the message. My goals were very clear when I joined IBM in the mid 1980s. I wanted cutting-edge microprocessor design projects that really pushed the state of the art. I wanted to lead design teams and leave my mark on the industry. This vision was the focal point of my whole career. Akrout handed me one of the top technology leadership positions in the entire industry and at that moment, I saw the top of the mountain, everything I wanted. Would I have to stake my claim by screwing Sony and extending Microsoft's dominance of digital life? Or could I help them both succeed? --from the Prologue
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The Race for a New Game Machine: Creating the Chips Inside the XBox 360 and the Playstation 3
The Race for a New Game Machine: Creating the Chips Inside the XBox 360 and the Playstation 3
The Xbox 360 and Playstation 3 game systems have changed the face of home entertainment. But few know the amazing story inside the consoles--how David Shippy and his team of top-notch engineers at the Sony/Toshiba/IBM Design Center (STI) forged the tiny miracle at the core of it all: a revolutionary microprocessor chip that set a new paradigm in personal computing. It's a thrilling, all-or-nothing race to deliver the industry's fastest chip in record time. At stake were the livelihoods--and sanity--of an unsung group of tireless visionaries. At war were the giants Microsoft and Sony. The tough road to market started in 2001 when Shippy assembled the talent to design the chip for Sony's hotly anticipated PlayStation 3 game console, planned for a late 2005 release. In 2003, a gigantic wrench was thrown into the operation in the form of Microsoft--the software behemoth wanted the STI team's microprocessor for its own Xbox 360 and targeted Christmas, 2005, as well. As they desperately served two masters, balancing Microsoft's "victory or death" attitude and Sony's slow patience and caution, Shippy and his team endured 80-hour workweeks, flaring tempers, crumbled friendships, despair, and finally--triumph. The Race For A New Game Machine is a dazzling, behind-the-scenes account of life in the tech world, featuring memorable characters, high-level corporate intrigue, and cutthroat business dealings. Driving the technical accomplishment was the bold vision that inspired the designers at STI, and throughout the book David Shippy and Mickie Phipps reveal the leadership lessons they drew from this experience, including team motivation, fostering innovation, and demanding hard work while encouraging fun. The Ultimate Technology Challenge My team and I had worked tirelessly at IBM for two and a half years, breathing life into the Sony PlayStation 3 "Cell" central processing chip. We ordered our lives around the idea of beating Microsoft to market with a Christmas launch. Now Chekib Akrout, IBM's senior vice president responsible for the PlayStation's chip team, told me another customer wanted our secret-weapon, record-smashing PowerPC microprocessor core. It was Microsoft. "How did this happen?" I grumbled through gritted teeth. "Let's just say it was a blockbuster, an offer IBM couldn't refuse," he answered. Over a billion dollars were involved, spanning the entire spectrum from development to chip manufacturing. "There's more," Akrout said. "Microsoft wants something very similar to what you designed for Sony but with some unique enhancements, and they want it on the same schedule." He then described the design changes Microsoft needed for a super-aggressive, market-shaking Christmas launch. Akrout didn't blink. It took me a second, but I got the message. My goals were very clear when I joined IBM in the mid 1980s. I wanted cutting-edge microprocessor design projects that really pushed the state of the art. I wanted to lead design teams and leave my mark on the industry. This vision was the focal point of my whole career. Akrout handed me one of the top technology leadership positions in the entire industry and at that moment, I saw the top of the mountain, everything I wanted. Would I have to stake my claim by screwing Sony and extending Microsoft's dominance of digital life? Or could I help them both succeed? --from the Prologue
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Professional XNA Game Programming: For Xbox 360 and Windows
Professional XNA Game Programming: For Xbox 360 and Windows
You haven't experienced the full potential of Xbox 360 or Windows until you've created your own homebrewed games for these innovative systems. With Microsoft's new XNA Framework, the only thing limiting you is your imagination. Now professional game developer and Microsoft DirectX MVP Benjamin Nitschke shows you how to take advantage of the XNA Game Studio Express tools and libraries in order to build cutting-edge games.Whether you want to explore new worlds or speed down a city block in a souped up dragster, this book will get you up and running quickly. You'll learn how to implement 3D models, generate huge landscapes, map cool-looking shaders to your 3D objects, and much more. Nitschke also steps you through the development of your first fully functional racing game. You'll then be able to apply this information as you write your own XNA cross-platform games.What you will learn from this bookTricks for managing the game engine and user interfaceHow to program an old school shooter game and space adventureTips for improving racing game logic and expanding your game ideasMethods for integrating amazing visual effects using advanced shader techniquesSteps for adding sound and music with XACT-bringing your game to lifeHow to fine-tune and debug your game for optimal performanceWho this book is forThis book is for anyone who wants to write their own games for the Xbox 360 or Windows platforms. You should have some experience coding with C# or a similar .NET language.Wrox Professional guides are planned and written by working programmers to meet the real-world needs of programmers, developers, and IT professionals. Focused and relevant, they address the issues technology professionals face every day. They provide examples, practical solutions, and expert education in new technologies, all designed to help programmers do a better job.
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American Heart Association No-Fad Diet, 2nd Edition: A Personal Plan for Healthy Weight Loss
American Heart Association No-Fad Diet, 2nd Edition: A Personal Plan for Healthy Weight Loss
Lasting weight loss doesn’t come from following extreme diets or quick-fix fads. Being able to lose weight and keep it off comes from choosing the lifestyle habits that make sense for you in the long term. If, like millions of other Americans, you are struggling to lose weight, this second edition of the American Heart Association No-Fad Diet will show you how to find just the right combination of attitude, eating, and exercise to achieve your goals in an effective and healthy way.Updated with the latest information on nutrition science and weight management, No-Fad Diet leads you through an assessment of your current eating and exercise habits and then helps you create a personalized program to fit your weight-loss needs and your lifestyle, instead of you having to follow a one-size-fits-all approach to dieting. This new edition also offers nearly 200 delicious, low-calorie recipes, including 50 brand-new dishes. You can lose weight while enjoying:- Lemon-Ginger Trail Mix- Creamy Broccoli Soup with Sour Cream and Cheddar- Taco Salad with Avocado Dressing- Tuna Lettuce Wraps with Asian Sauce- Cheesy Chicken and Quinoa Stir-Fry- Grilled Sirloin Kebabs with Creamy Herb Dipping Sauce- Moussaka-Style Eggplant Casserole- Slow-Cooker Black Bean Chili- Mango-Berry Sweet Cream TartsA practical, hands-on guidebook, No-Fad Diet includes two weeks of sample menus for three different calorie levels, guidelines for meal planning, useful tips on food shopping and dining out, and an improved and expanded toolkit section to help you both create your personalized plan and ensure that you’ll stay on track to reach your goals. If you’re fed up with fads and want a realistic approach for a lifetime of effective weight control and good health, No-Fad Diet is the book for you. Recipe Excerpt from American Heart Association No-Fad Diet Wild Rice and Chicken Chowder Serves 4; 1 ½ cups per serving This hearty soup will fill you up and warm you up on a cold winter day. Ingredients 1 teaspoon canola or corn oil 8 ounces chicken tenders or boneless, skinless chicken breasts, all visible fat discarded, cut into 1/2-inch cubes 1 medium carrot, sliced crosswise 1/2 medium onion, thinly sliced 3 cups fat-free, low-sodium chicken broth ½ 6- to 7-ounce box quick-cooking white and wild rice, seasoning packet discarded ½ teaspoon dried thyme, crumbled ¼ teaspoon dried sage ¼ teaspoon salt 1⁄8 teaspoon pepper 8 ounces broccoli florets ½ cup fat-free half-and-half ¼ cup shredded or grated Parmesan cheese Instructions In a large saucepan, heat the oil over medium-high heat, swirling to coat the bottom. Cook the chicken for 3 to 4 minutes, or until browned, stirring occasionally. Stir in the carrot and onion. Cook for 2 to 3 minutes, or until they are tender-crisp, stirring occasionally. Pour in the broth. Bring to a simmer. Stir in the rice, thyme, sage, salt, and pepper. Return to a simmer. Reduce the heat and simmer, covered, for 20 minutes, stirring occasionally. Stir in the broccoli. Simmer, covered, for 5 minutes, or until the broccoli and rice are tender. Stir in the half-and-half and Parmesan. Cook over low heat for 1 to 2 minutes, or until the Parmesan is melted, stirring occasionally. Nutrition Information per serving calories 243 total fat 3.5 g saturated fat 1.0 g trans fat 0.0 gbr/> polyunsaturated fat 0.5 g monounsaturated fat 1.5 g cholesterol 37 mg sodium 377 mg carbohydrates 31 g fiber 3 g sugars 5 g protein 23 g Dietary Exchanges 1 ½ starch, 2 vegetable, 2 very lean meat
$14 Go to
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