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Showing results 1 - 25 of 28 for "information graphics"

Guide to Graphics Software Tools
Guide to Graphics Software Tools
Current graphics software and hardware combine to allow multiple-level functionality and open up new application areas for scientists of all disciplines, and for computer scientists and engineers in particular. This thoroughly revised edition of this integrated guide explains and lists readily available graphics software tools and their applications, while also serving as a shortcut to graphics theory and programming. It grounds readers in fundamental concepts and helps them use visualization, modeling, simulation, and virtual reality to complement and improve their work. Features: Comprehensive and practical coverage of software graphics tools Includes 6 new chapters on OpenGL Programming in Java, Curved Models, Vertex Shading, Pixel Shading and Parallel Processing, Programming in Java3D, OpenGL Shading Language, Direct3D Shader Programming NEW] Updated graphics software tools, with new information and format NEW] Additional descriptions and examples NEW] Provides a uniquely categorized compendium of 293 3D graphics software tools Concise listings of platforms and pricing, applications, examples, functions, and related Web resources Shortcuts to practical graphics principles and methods Contains extensive appendices including the addition of basic mathematics in 3D graphics NEW] Extensive pointers to websites and other proven helpful sources Combines theory and OpenGL programming with an easy-to-follow approach A concise, practical introduction to graphics theory and programming, practitioners as well as advanced students will find this accessible revised text an authoritative and useful catalogue of working software tools and methods. Professor Jim X. Chen is the Director of the Computer Graphics Laboratory at George Mason University and Editor of the Visualization column, and the Visualization Portal, for the IEEE magazine, Computing in Science and Engineering. In addition he is the author of the successful Foundations of 3D Graphics Programming: Using JOGL and Java3D, also now in its second edition. Key Topics: OpenGL Programming in Java (NEW) Curved Models (NEW) Vertex and Pixel Shading in Cg on Java Platform (NEW) Programming in Java3D (NEW) OpenGL Shading Language (GLSL) in C/C++ (NEW) Direct3D and High Level Shading Language Programming (NEW) Objects and Models Transformation and Viewing Color and Lighting Blending and Texture Mapping
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Interior Graphic Standards
Interior Graphic Standards
The new student edition of the definitive reference on architectural interiors Interior Graphic Standards, Student Edition is a carefully edited treatment of the authoritative Interior Graphic Standards Professional Edition. Designed and organized to give students the specific information they require, this is an essential reference for anyone studying architectural interiors. New topics include accessible design basics, computing technologies, fire-resistive construction, fire protection systems, security and communications systems, interior equipment, evidence-based design, and climate considerations. In addition, this second Student Edition offers more material on residential design, is packed with more than 1,300 informative illustrations, and includes the latest coverage for students to find real help understanding the critical material they need for the core classes required by all curriculums. Additional revisions to this edition include: Updated coverage of sustainable design and materials and ADA Standards for Accessible Design Companion website featuring online resources for students Expert advice and details for designing interior project types including commercial, residential, healthcare, retail, hospitality, educational, performance, and museum spaces, as well as existing building interiors Like Interior Graphic Standards Professional Edition, this student edition's Second Edition provides essential specification and detailing information for working inside the structural shell, covering interior partitions and floor systems, updated lighting practices, furnishings, equipment, and wall, floor, and ceiling finishes.
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Computer Graphics: Principles and Practice
Computer Graphics: Principles and Practice
Computer Graphics: Principles and Practice, Third Edition, remains the most authoritative introduction to the field. The first edition, the original Foley and van Dam, helped to define computer graphics and how it could be taught. The second edition became an even more comprehensive resource for practitioners and students alike. This third edition has been completely rewritten to provide detailed and up-to-date coverage of key concepts, algorithms, technologies, and applications. The authors explain the principles, as well as the mathematics, underlying computer graphics-knowledge that is essential for successful work both now and in the future. Early chapters show how to create 2D and 3D pictures right away, supporting experimentation. Later chapters, covering a broad range of topics, demonstrate more sophisticated approaches. Sections on current computer graphics practice show how to apply given principles in common situations, such as how to approximate an ideal solution on available hardware, or how to represent a data structure more efficiently. Topics are reinforced by exercises, program-ming problems, and hands-on projects. This revised edition features New coverage of the rendering equation, GPU architecture considerations, and importance- sampling in physically based rendering An emphasis on modern approaches, as in a new chapter on probability theory for use in Monte-Carlo rendering Implementations of GPU shaders, software rendering, and graphics-intensive 3D interfaces 3D real-time graphics platforms-their design goals and trade-offs-including new mobile and browser platforms Programming and debugging approaches unique to graphics development The text and hundreds of figures are presented in full color throughout the book. Programs are written in C++, C#, WPF, or pseudocode-whichever language is most effective for a given example. Source code and figures from the book, testbed programs, and additional content will be available from the authors' website (cgpp.net) or the publisher's website (informit.com/title/9780321399526). Instructor resources will be available from the publisher. The wealth of information in this book makes it the essential resource for anyone working in or studying any aspect of computer graphics.
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Architectural Graphic Standards for Residential Construction
Architectural Graphic Standards for Residential Construction
The residential construction market may have its ups and downs, but the need to keep your construction knowledge current never lets up. Now, with the latest edition of Architectural Graphic Standards for Residential Construction, you can keep your practice at the ready. This edition was expertly redesigned to include all-new material on current technology specific to residential projects for anyone designing, constructing, or modifying a residence. With additional, new content covering sustainable and green designs, sample residential drawings, residential construction code requirements, and contemporary issues in residential construction, it's a must-have resource. And now it's easier to get the information you need when you need it with references to the relevant building codes built right into the details and illustrations. These new smart details go beyond dimensions with references to the International Residential Building Code--presenting all the information you need right at your fingertips. New features and highlights include: Loads of previously unpublished content--over 80% is either new or entirely revisedSustainable/ green design information in every chapter--a must today's practicing building and construction professionalsCoverage of contemporary issues in residential construction--aging in place, new urbanism, vacation and small homes, historic residences...it's all here.Coverage of single- and multi-family dwellings--complete coverage of houses, row homes and quadraplexes as dictated by the International Residential Building Codes.
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