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The dragon alliance 12 1 6 scale n.y.p.d. emergency service unit full gear bill smith action figure is sold out or discontinued. We found 340 related products.

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Dragon Models 1/6 M3 37mm Anti-Tank Gun The USA introduced the M3 gun in 1940 as the country's first dedicated antitank cannon. Small in size, it could be towed by a Jeep, although major advances in armor protection on the part of German armored fighting vehicles essentially rendered the M3 obsolete in the European theater. Nevertheless, in addition to European, North African and Mediterranean use, the M3 37mm cannon built by Watervliet Arsenal served through to the end of the war in the Pacific. It was usually mounted on a towed gun carriage made by Rock Island Arsenal. As well as the antitank role, it could be used for infantry support and anti-personnel duties. In all a total of 18,702 M3 guns were produced up till 1943. They were used by the US Army and USMC, while some ended up in service as far afield as China. As part of its highly detailed weapon series, Dragon has now produced a 1/6 scale version of the American M3 antitank gun mounted on the regular M4 carriage. In this model kit, the split-trail gun carriage can be displayed in either travel or combat modes. Furthermore, it mimics the original in that the gun can traverse and elevate according to the modeler's wishes. The vertical-block breech can also be displayed open or closed. The kit is convenient to assemble, but all the intricate detail of the original M3 gun is retained, from the tip of the gun muzzle through to the pneumatic tires. As occurred in reality, the M3 37mm antitank gun can be hitched up to Dragon's recently released 1/4-Ton 4x4 Truck for towing around the battlefield. Following on from other recently released American 1/6 weapons, this M3 37mm gun offers modelers a larger weapon that will make an impressive centerpiece by itself, or in combination with appropriate figures and other American equipment.
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Red Dragon Inn 4 In The Red Dragon Inn 4, you and your friends are a party of heroic, fantasy adventurers. You've raided the dungeon, killed the monsters, and taken their treasure. Now you're back in our homeland, and what better way to celebrate your most recent victory than to spend an evening at the Red Dragon Inn. You and your adventuring companions will spend the night drinking, gambling, and roughhousing. The last person who is both sober enough to remain conscious and shrewd enough to hold onto his Gold Coins wins the game. Now you've taken to the high seas aboard The Crimson Drake, a sturdy sailing vessel that the heroes you know and love use when their adventures take them to sea. Join the crew in the Captain Whitehawk's cabin for a pint and try to keep your sea legs! Captain Whitehawk: Captain Whitehawk is the stalwart master of the Crimson Drake. She's a natural leader with years of experience and a wit as sharp as her saber. She’ll take the crew to hell and back for adventure and loot, and make damn sure they have a roaring good time while they're at it. First Mate Remy: An elf from faraway lands, Remy is an honor-bound swashbuckler who keeps the crew in line; he’ll be the first to step in and break up a fight. The seasoned sailors know to back down before they get on his bad side. Bryn the Boatswain: Bryn is tough as nails and knows how to keep a ship afloat. When she's not making repairs or loading provisions, she enjoys sparring with the crew… all of them… at the same time... Tara the Navigator: Tara was born blind, but with the gift of second sight. With her knack for seeing the future, she is an invaluable, if unlikely, navigator for the Crimson Drake. After predicting countless storms and monster attacks she has earned the trust of Captain Whitehawk and her crew. The Red Dragon Inn 4 includes a Sea Event Deck that provides a new way to play RDI. Instead of the relative safety of the inn, players are now partying in the Captain's cabin aboard the Crimson Drake – and because you're out on an adventure, the party runs the risk of being interrupted by random encounters. In game terms, at the start of the game you shuffle the Sea Event Deck and place it in the middle of the table with two Progress Counters on it. You then play RDI like normal, but at the end of each player's turn, that player removes a Progress Counter from the Sea Event Deck. When you remove the last Progress Counter, reveal the top card and an Event takes place. The Sea Event Deck adds a new level of complexity to the base game. Not only will you need to protect yourself from the other players, as well as the Drink Deck, but you may find yourself forced to defend against a Sea Event. You could even end up working alongside other players to get a bonus from the various Events you'll see throughout a game. Integrates with: The Red Dragon Inn The Red Dragon Inn 2 The Red Dragon Inn 3 The Red Dragon Inn: Gambling? I'm In! *All Information Taken From BoardGameGeek*
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