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An object-oriented design text that's student oriented too Now updated to reflect the innovations of Java 5.0, Cay Horstmann's Object-Oriented Design & Patterns, 2nd Edition continues to offer a student-oriented guide to object-oriented design. Drawing from his extensive experience as a programmer and teacher, Horstmann helps you appreciate the value of object-oriented design principles, and gives you a context for applying these principles and techniques in your own designs. Throughout the text, outstanding pedagogy, carefully developed exercises and examples, and a strong emphasis on problem solving make object-oriented design principles accessible to readers with limited programming experience. Cay Horstmann's Object-Oriented Design & Patterns, 2nd Edition: * Integrates the use of Java 5.0 constructs throughout, including generics and the java.util.concurrent library. * Presents high-interest examples, including ones from the Java 5.0 library and user-interface programming. * Uses concepts such as interfaces, inner classes, reflection, and multithreading to introduce advanced Java language concepts. * Encourages you to master topics in object-oriented design, user-interface programming, and practical software development techniques. * Illustrates design patterns and their application using the Swing user interface toolkit and the Java collections library. * Introduces programming tools such as BlueJ, javadoc, and JUnit. * Provides a crash course in Java for readers who know C++. Other Wiley books by Cay Horstmann Big Java, Second Edition, 0-471-70615-9 Java Concepts, Fourth Edition, 0-471-69704-4 Big C++ (with Timothy Budd), 0-471-47063-5 Computing Concepts with C++ Essentials, Third Edition, 0-471-16437-2
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Beginning C# Object-Oriented Programming brings you into the modern world of development as you master the fundamentals of programming with C# and learn to develop efficient, reusable, elegant code through the object-oriented programming (OOP) methodology. Take your skills out of the 20th century and into this one with Dan Clark 's accessible, quick-paced guide to C# and object-oriented programming, completely updated for .NET 4.0 and C# 4.0. As you develop techniques and best practices for coding in C#, one of the world's most popular contemporary languages, you'll experience modeling a real world application through a case study, allowing you to see how both C# and OOP (a methodology you can use with any number of languages) come together to make your code reusable, modern, and efficient. What you'll learn Learn to use the Universal Modeling Language (UML)to quickly design an application correctly from the first time Understand object-oriented programming principles and how they benefit your work in today's dual Web- and Windows-based world Integrate OOP fundamentals when developing code in C# Discover the .NET Framework and how it can help you create applications quickly and efficiently Walk along as the author develops a complete Windows- and Web-based application using the techniques and best practices covered inside Who this book is for If you're a beginning C# programmer who wants to gain a foundation in object-oriented programming along with the C# language basics, this book is for you. Programmers transitioning from a procedure-oriented programming model to an object-oriented model will also find many practical suggestions and walkthroughs inside. In particular, Visual Basic developers who want to transition to C# programming, but lack a firm grasp of object-oriented programming principles, will find this book an excellent starting point for their journey into C#. Table of Contents Overview of Object-Oriented Programming Designing OOP Solutions: Identifying the Class Structure Designing OOP Solutions: Modeling the Object Interaction Designing OOP Solutions: A Case Study Introducing the .NET Framework and Visual Studio Creating Classes Creating Class Hierarchies Implementing Object Collaboration Working with Collections Implementing the Data Access Layer Developing Windows Applications Developing Web Applications Developing and Consuming WCF Services Developing the OSO Application Wrapping Up Fundamental Programming Concepts Exception Handling in C# Installing the Required Software
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